blog...

2019-09-22

Battlefield 1942: High-Definition Mod - Roadmap/Features

Roadmap:

2019 December:   

- 4k Uniform textures (most likely German, japanese versions)   
- 4k vehicle, aircraft textures (main tanks, planes)   
- Windmill, bridge, bed, carpet, bucket, book textures (basically the non-updated stuff from current release)   
- Enabled specular light, env map tweaks for multiplayer too.   
- Updated (4k) environment maps for all levels. (the texture set used as reflections)   
- Some other tweaks…   
- Performance version (bit lower quality)   

2020 Q2:  

- 4k Uniform textures (Russian, US and whatever is left)   
- 4k vehicle, aircraft textures (APC, jeep and whatever is left)   
- 4k weapon textures (german, USA maybe)   
- Reworked maps (adding objects/models for all levels).   
- Updates for expansion packs   

2020 Q4:   

- Fully updated UI/HUD   
- 4k textures for expansion packs (Ground, skybox, more important textures)   
- 4k textures for still not finished textures (weapons, ships?)   
- High resolution lightmaps maps made with 3DSMAX   
- Additional particle effects   

2021+:   

- “Very high quality”, “normal” and “high performance” versions   
- More updates for expansion packs   
- Model tweaks?   
- Installer?  Nothing is guaranteed, life can happen, etc. I’m sure i will never make a complete texture rework for expansion packs (especially for the weapons, vehicles). Too much work guys. Maybe with an AI upscaler and that’s all.

PeterSiederer - 06:10:49 @ Games, Software | Add a comment